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P A T I E N C E 1 0
solitaire card games v3.3
CoCoWare - Cowles Company softWare
David A. Cowles
P.O. Box 122721
Fort Worth, TX 76121-2721
(817) 249-0821
┌───────┐ (R)
───────────│ ┤────────────────
┌───────┤ o │
│ ┌─┴─────┐ │ Association of
│ o │ ┤─┘ Shareware
│ ╥ │ o │ Professionals
└───╨─│ ╥ │
─────────└───╨───┘──────────────────
ASP Member
PATIENCE 10 copyright 1990, 1991 CoCoWare All Rights Reserved
T A B L E O F C O N T E N T S
Definition of Shareware . . . . . . . . 1
Disclaimer - Agreement . . . . . . . . 2
Starting the Game . . . . . . . . . . . 3
Common Commands . . . . . . . . . . . . 4
Using a Mouse . . . . . . . . . . . . . 5
Hot Keys . . . . . . . . . . . . . . . 6
Accordion . . . . . . . . . . . . . . . 7
Canfield . . . . . . . . . . . . . . . 8
Dimaryp . . . . . . . . . . . . . . . . 9
Eliminate . . . . . . . . . . . . . . . 10
Golf . . . . . . . . . . . . . . . . . 11
Klondike . . . . . . . . . . . . . . . 12
Nestor . . . . . . . . . . . . . . . . 13
Pyramid . . . . . . . . . . . . . . . . 14
Stacker . . . . . . . . . . . . . . . . 15
Vegas . . . . . . . . . . . . . . . . . 16
Best Scores Table (BST) . . . . . . . . 17
System SetUp . . . . . . . . . . . . . 19
Changing Colors . . . . . . . . . . . . 19
Registration Form . . . . . . . . . . . 21
PATIENCE.DOC page 1
Definition of Shareware
The following two pages of text have been adapted from a document by
Paul Mayer, author of GRAB Plus.
Shareware distribution gives users a chance to try software before
buying it. If you try a Shareware program and continue using it, you
are expected to register. Individual programs differ on details --
some request registration while others require it, some specify a
maximum trial period. With registration, you get anything from the
simple right to continue using the software to an updated program with
printed manual.
Copyright laws apply to both Shareware and commercial software, and
the copyright holder retains all rights, with a few specific
exceptions as stated below. Shareware authors are accomplished
programmers, just like commercial authors, and the programs are of
comparable quality. (In both cases, there are good programs and bad
ones!) The main difference is in the method of distribution. The
author specifically grants the right to copy and distribute the
software, either to all and sundry or to a specific group. For
example, some authors require written permission before a commercial
disk vendor may copy their Shareware.
Shareware is a distribution method, not a type of software. You should
find software that suits your needs and pocketbook, whether it's
commercial or Shareware. The Shareware system makes fitting your needs
easier, because you can try before you buy. And because the overhead
is low, prices are low also. Shareware has the ultimate money-back
guarantee -- if you don't use the product, you don't pay for
it.
David A. Cowles is a member of the Association of Shareware
Professionals (ASP). ASP wants to make sure that the shareware
principle works for you. If you are unable to resolve a shareware-
related problem with an ASP member by contacting the member directly,
ASP may be able to help. The ASP Ombudsman can help you resolve a
dispute or problem with an ASP member, but does not provide technical
support for members' products. Please write to the ASP Ombudsman at
545 Grover Road, Muskegon, MI, 49442, or send a Compuserve message
via easyplex to ASP Ombudsman 70007,3536.
PATIENCE.DOC page 2
Disclaimer - Agreement
Users of PATIENCE 10 must accept this disclaimer of warranty:
"PATIENCE 10 is supplied as is. The author disclaims all warranties,
expressed or implied, including, without limitation, the warranties of
merchantability and of fitness for any purpose. The author assumes no
liability for damages, direct or consequential, which may result from
the use of PATIENCE 10."
PATIENCE 10 is a "shareware program" and is provided at no charge to
the user for evaluation. Feel free to share it with your friends, but
please do not give it away altered or as part of another system. The
essence of "user-supported" software is to provide personal computer
users with quality software without high prices, and yet to provide
incentive for programmers to continue to develop new products. If you
find this program useful and find that you are using PATIENCE 10 and
continue to use PATIENCE 10 after a reasonable trial period, you must
make a registration payment of $10.00 to CoCoWare. The $10.00
registration fee will license one copy for use on any one computer at
any one time. You must treat this software just like a book. An
example is that this software may be used by any number of people and
may be freely moved from one computer location to another, so long as
there is no possibility of it being used at one location while it's
being used at another. Just as a book cannot be read by two different
persons at the same time.
Anyone distributing PATIENCE 10 for any kind of remuneration must
first contact CoCoWare at the address below for authorization. This
authorization will be automatically granted to distributors recognized
by the Association of Shareware Professionals (ASP) as adhering to its
guidelines for shareware distributors, and such distributors may begin
offering PATIENCE 10 immediately (However CoCoWare must still be
advised so that the distributor can be kept up-to-date with the latest
version of PATIENCE 10.).
You are encouraged to pass a copy of PATIENCE 10 along to your friends
for evaluation. Please encourage them to register their copy if they
find that they can use it. As a registered user you will receive
printed PATIENCE 10 documentation as well as notification of future
CoCoWare releases. Fill out and send the registration form on the
last page with check or money order to:
CoCoWare - Cowles Company softWare
c/o David A. Cowles
P.O. Box 122721
Fort Worth, TX 76121-2721
PATIENCE.DOC page 3
Starting the Game
Before running PATIENCE, make sure that all PATIENCE files are in the
current directory. Following is a listing of all files that should be
on the PATIENCE diskette:
PATIENCE.EXE . . . . Main menu and game programs
PATIENCE.DAT . . . . PATIENCE system data file
PATIENCE.BST . . . . BST data file
PATIENCE.DOC . . . . Documentation (this file)
PAT_READ.ME . . . . Quick start notes
Only the first three files need to be present in order for PATIENCE 10
to operating properly.
PATIENCE games are menu driven to make them as easy to use as
possible. The menu is brought up by typing in the word PATIENCE and
pressing <ENTER>.
These games can be played on virtually ANY IBM compatible computer.
They have been designed using the extended IBM character set (box
drawing characters); therefore, NO GRAPHICS DRIVER IS NEEDED to run
these games.
The check for display type (color or mono) can be overridden by typing
in a one digit number between 0 and 9 after the word PATIENCE. For
instance, the command PATIENCE 7 will start PATIENCE in monochrome
mode. This will only be necessary if the system has trouble reading
your monitor type.
After loading PATIENCE, you will be presented with a menu of ten
solitaire card games, as well as options for System SetUp and Best
Scores Table (BST). There are several ways to select a menu item:
1. Highlight the option you want by using the up, down, left, and
right arrow keys or the space bar to move the highlighting and
press <ENTER>.
2. Use the keyboard to type the highlighted letter of the option
that you want to execute, whether it be a game or utility.
3. MOUSE: To select a game to play using a mouse, move the mouse
pointer over the menu area. Then move the mouse pointer up or
down until the game you want is highlighted. Click the left
mouse button to start the game. Likewise, selecting the
System SetUp option or the BST option is done by moving the
mouse pointer over the desired option and clicking the left
mouse button.
NOTE: The mouse pointer does not need to be resting on top of an
option in order to select that option. When the left mouse button is
clicked, whatever option is highlighted will be executed (as if
<ENTER> was pressed).
PATIENCE.DOC page 4
Common Commands
There are some commands that are common throughout all of the PATIENCE
games. I will explain these commands here so they won't have to be
explained for each individual game.
Game commands are simply numbers or letters typed on the keyboard or
entered via a mouse. To know what commands to enter, refer to the
command line at the bottom of each game. A command line may look like
this:
_______# of pile _______Hand _______Quit
The first letter of each command is highlighted to indicate that this
letter executes the command. For instance, to Quit you would simply
type 'Q'. The # command is a little different, however; instead of
typing a '#' you would substitute a Tableau pile number.
MOUSE: When executing a command via a mouse, click the left mouse
button while the mouse pointer is positioned on the command name or
the highlighted area in front of the command name. Clicking on the
'#' command will have no effect. You must click on the pile itself to
execute the '#' command. You may also click on the Foundation, Hand,
or Talon themselves (rather than the command at the bottom of the
screen) to execute these commands. For more about using a mouse with
PATIENCE 10, see page 5.
For this documentation, all game commands are listed near the top of
each game's description. The left column lists the command itself, the
right column lists the action that the command will take. Below each
command list is a command line similar to that which you will see at
the bottom of each game screen.
Seven of the ten games require two commands per move (from pile, to
pile, etc). Remember that the first move can always be cancelled out
by using the 'Q' (Quit) command. This may prevent you from scoring
some Error points. These points will be explained later. If 'Q'
(Quit) is accidentally entered as the first command, simply enter 'Q'
again. Then, when presented with the "Are You Sure?" prompt box,
answer with a 'N' (No) command.
Cancel your first command by entering 'Q' (Quit) as your second
command.
The three games which only require one command per move are Stacker,
Eliminate, and Golf. If 'Q' (Quit) is accidentally entered as the
command, answer with a 'N' (No) command when presented with the "Are
You Sure?" prompt box.
To quit any game, use the 'Q' (Quit) command until presented with the
"Are You Sure?" prompt box. Then answer with a 'Y' (Yes) command.
The next prompt box will contain three options: Shuffle, Play, and
Quit.
_______Shuffle _______Play _______Quit
PATIENCE.DOC page 5
To play the same game with a different shuffle of the cards, use the
'S' (Shuffle) command. If you wish to play again with the same
shuffle of cards, use the 'P' (Play) command. This command gives you
the chance to better your score using a different strategy or to play
against another player. To return to the main menu, enter 'Q' (Quit).
Use the 'P' (Play) command to play the same game with the same
shuffle of cards. Use a different strategy this time to see if
you can better your previous score.
The Best Scores Table (BST) is used on all games. After quitting
('Q') a game, if your score is good enough, you will be prompted for
the player's name to be entered on the BST. The ranking on the BST
depends on the game. In some games high scores are better, and in
others, low scores are better. Likewise, some games count the number
of times you cheated. Yes, that's CHEATED! The games that score like
this rank first by Cheat and then by score. That means, if the BST
for this game is full (ten entries) and all entries have 0 under
Cheat, the only way to make the table, no matter how good your score,
is to have cheated zero times.
When a rule refers to the order of cards played as ascending, it is
assumed that the cards will be played in the following order:
A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K
Likewise, if a rule refers to the order of cards played as descending,
they should be played in the following order:
K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A
This order of cards played is also referred to as RANK, not to be
confused with suit which are clubs and spades, (usually black) and
hearts and diamonds (usually red).
Using a Mouse with PATIENCE 10
To use a mouse with PATIENCE 10 v3.3 no special mouse setup is
required. If your two or three button mouse is already installed on
your system, it should work with PATIENCE 10 v3.3. The mouse buttons
are preconfigured to initiate the following commands:
Left Button Command sent depends on position of mouse pointer
on the screen
Right Button H for PATIENCE Hand command
Middle or Both Q for PATIENCE Quit command
Future versions of PATIENCE 10 may include custom configurations for
mouse buttons.
On the Main Menu screen, options are automatically highlighted just by
passing the mouse pointer over the option name, however you must still
click the left mouse button to execute the option. This is only true
of the Main Menu Screen. On all other screens, passing the mouse
pointer over a command or option will have no effect on the appearance
of the screen.
PATIENCE.DOC page 6
While playing a PATIENCE 10 game, click the left button on a pile,
hand, stock, foundation, or command label at the bottom of screen in
order to send a PATIENCE command. If you need to move a card from the
hand to a pile on the Tableau, simply move the mouse pointer over the
receiving pile and click the right mouse button and then the left
mouse button. You will notice the right button sends a 'H' (Hand)
command and the left button sends a pile number command. Thus, you
just told the computer to move a hand card to a pile on the Tableau.
Click with both keys (the middle key if using a Mouse Systems Mouse)
to issue the Quit command. Two Quit commands may be needed to quit
some games.
These mouse commands are common to all games, therefore, they will not
be discussed on the following pages for each individual game.
Hot Keys
All games use the same set of "Hot Keys" to turn on and off various
options. These Hot Keys are 'S' (Sound), 'B' (BST), and 'E' (Errors)
and are not displayed anywhere on the game screen.
To turn any one of these options on or off, simply type in the
command. A message will be displayed as to the status of that option.
For instance, if the sound is presently turned on, typing 'S' will
turn the sound off and the following message will appear.
Sound has been turned OFF
The Hot Keys themselves can be turned off using the System SetUp
option from the Main Menu. This can be beneficial if you are trying
for speed in a game and you don't want any unnecessary keys to be
active or messages popping up to distract you.
Whenever a message appears, read the message and then continue play as
usual. The message will disappear when the next command is issued.
********************************************
On the next several pages I will explain the rules and commands of all
ten of the PATIENCE games in the order that they appear on the menu.
If you have any problems, questions, or suggestions while playing the
games, be sure to give me a call or send me a letter. Enjoy the
games!
PATIENCE.DOC page 7
ACCORDION
This game is so named because the Tableau tends to grow longer and
shorter as the game progresses.
The game objective is to move all 52 cards to a single Tableau pile.
At the beginning of the game the player is faced with basically an
empty screen. In the lower-left corner is the shuffled deck of 52
cards. The only commands to use are:
# (number of Tableau pile to move from or to)
H or <ENTER> (to place one card from Hand to Tableau)
Q (to quit the command or game)
______# of pile ______Hand ______Quit
The game is simple. Press 'H' (Hand) or <ENTER> to deal the cards one
at a time to the Tableau from the Hand. Match cards by suit or rank
with the NEXT card to the left or the THIRD CARD to the left, always
moving cards from the right to the left. To move a card from one pile
to another, simply type in the first pile number after 'From:' and the
second pile number after 'To:'. Don't worry, the computer won't let
you cheat at this game. If no more matches are found, deal another
card. Continue dealing and matching until all cards are on the Tableau
and no more matches can be made. The number of piles remaining is
your score. The lower the better.
Match cards by suit or rank with the NEXT card to the left or the
THIRD CARD to the left, always moving cards from the right to the
left.
The commands in this game are a little bit tricky because of the
possibility of pile numbers running into double digits so read the
next set of instructions carefully.
If you are entering a letter command (H or Q), do not press <ENTER>
afterwards. If you are entering a two digit number, do not press
<ENTER> afterwards. However, if the number you are entering is a
single digit (1-9), press <ENTER> after the number, or type a zero
before the command (01, 02, etc) and don't press <ENTER>. This is the
only game of the ten that requires you to press two keys per command.
HINT: You will find that some moves will create other moves.
However, some moves will destroy other moves. Therefore, always start
looking for moves on the right side of the Tableau, working from right
to left.
PATIENCE.DOC page 8
CANFIELD
If you like a challenge, you will like this game. The object of this
game is to play all cards onto the Foundation. Or maybe the object is
to make more money than you spend, since each deck of cards costs $50
and each Foundation card played earns you $5. It's not impossible to
come out ahead on money, but it is close to impossible to get all
cards onto the Foundation, even cheating.
This is one of only two PATIENCE games that play with money (the other
is Vegas). The cards are shuffled and the first thirteen cards are
placed face up on the Stock pile. The next card is played on the
Foundation ($5 back already) and determines the starting rank of all
Foundation piles. After this, four more cards are placed face up to
form the Tableau piles one through four. The rest of the cards make up
the Hand and are placed face down at the lower left corner of the
screen. The commands used in this game are as follows:
1-4 (number of the pile to move from or to)
F (to move a card TO the Foundation)
T (to move a card FROM the Talon)
H (to move a card FROM the Hand)
N (to turn the Next 3 cards over from the Hand)
C (to turn only one card over, Cheater!)
Q (to quit the command or game)
___# of pile ___Foundation ___Talon ___Hand ___Next 3 ___Cheat ___Quit
Cards may be played to the Foundation from any pile, the Stock, or the
Hand. Build on the Foundation in ASCENDING order starting with the
rank of the first card played on the Foundation. Play the Ace on a
King to continue the order. Turn cards over from the Hand three at a
time (Next 3 command). In this manner, you may go through the Hand as
many times as is necessary. Cards hidden in the Stock or the Hand can
be revealed by moving the top card either to the Foundation or to
Tableau piles. You can build Tableau piles by playing cards from the
Stock, Hand or other Tableau piles in DESCENDING order alternating
suit color (red, black, red, etc.). A King can be played on an Ace to
make the Tableau piles circular. If a pile gets too long, it will
"wrap" around starting again at the top of the screen. Only two
columns are allowed per pile.
HINT: Leave a Tableau pile empty for those times when you get
"stuck". A card from the Hand can then be moved to the empty
Tableau pile allowing the game to continue.
This is one of the two games that have Cheat as a command option. By
selecting Cheat only one card at a time is flipped from the Hand
instead of the usual three. The player's chance of qualifying for the
Best Scores Table decreases every time he/she uses the Cheat command
(refer to page 17).
The game is PARTIALLY won when the player has more money than he/she
paid. However, it is not REALLY won until all the cards are moved to
the Foundation. Good luck at that!
PATIENCE.DOC page 9
DIMARYP
This game is so named because it is (basically) a backwards version of
Pyramid. Instead of tearing down the pyramid, as you do in the game
Pyramid, in Dimaryp you build one up from the base. The object of the
game is to complete the pyramid and still have cards left in the Hand.
The deck is shuffled, and the first seven cards are laid out on the
Tableau to form the base of the pyramid. The remaining deck forms the
Hand and the first Hand card is flipped over to start the game. The
game commands are:
1-7 (number of the pile to match with)
H (to match with a Hand card)
T (to match with a Talon card)
N (to turn the Next Hand card over)
Q (to quit the command or game)
______# of pile ______Hand ______Talon ______Next ______Quit
The difficulty in this game is that the card you are playing must have
something in common with two other cards already on the pyramid. Thus
you must match three cards rather than two cards as is true in most
solitaire games. The rules for playing cards from the Hand or Talon
to the pyramid are as follows:
All three cards have the same RANK
All three cards have the same SUIT
Two cards match in RANK and two match in SUIT
All three cards are in CONSECUTIVE RANK (ex. 3, 4, 5)
Any one of the three cards is an ACE (ACE's are wild)
If the Hand card cannot be used, select 'N' (Next). The next Hand
card will be turned over and the previous Hand card will be moved to
the Talon. You may play cards either from the Hand or the Talon.
Once a card is buried on the Talon it is lost until the Talon card on
top of it is played.
Numbers on the pyramid indicate the piles to which you may move a
card. In order for a pile to qualify to receive a card it must have a
base of two cards.
HINT: Play an Ace on a pair of cards that appear to have little in
common. For instance a King and a Duce of differing suits.
Score is determined by the number of cards left in the Hand (not
turned over) after the pyramid is built, plus one point for finishing
the pyramid. Therefore, the maximum points you can score in Dimaryp
is 25. If you fail to complete the pyramid, your score will be 0
minus the number of cards needed to complete the pyramid. For
instance, if there are three cards missing from the pyramid at the end
of the game, your score will be -3. If you use your last hand card to
complete the pyramid, your score will be 1 (number of cards in hand
plus 1 for completing the pyramid).
PATIENCE.DOC page 10
ELIMINATE
Eliminate is similar to Stacker in that the object of the game is to
Eliminate the Stacks of cards. However, where Stacker is almost a
marathon game, Eliminate is played very quickly, sometimes in less
than one minute.
The deck is shuffled, and the first twenty cards are laid out in ten
piles of two cards each. The remaining cards make up the hand and are
placed face down on the lower left of the screen. The commands for
the game are:
0-9 (number of the Stack to Eliminate)
H (to add a card to each Stack from the Hand)
Q (to Quit the game)
_______# of pile _______Hand _______Quit
The value of cards is determined as follows:
Cards -> A 2 3 4 5 6 7 8 9 10 J Q K
Value -> 1 2 3 4 5 6 7 8 9 10 10 10 10
Instead of Eliminating just three cards at a time as in Stacker
(page 15), in this game you Eliminate the entire Stack at once going
through the Hand only one time. Eliminate stacks of cards that add up
to be multiples of 5. In this manner, 10's and 5's can be basically
ignored. That makes the addition of large Stacks of cards much faster
and easier. When a Stack becomes too large for the screen, the
remaining Stacks will be shifted to allow for wrapping, and then will
be wrapped around to the top of the screen.
After Eliminating all possible Stacks, add another card to each pile
with the 'H' (Hand) command. Continue Eliminating and adding until all
cards have been played from the Hand, or all Stacks have been
Eliminated from the Tableau. Your score is then determined, first by
the number of Stacks remaining, and then by the number of cards on the
Tableau and in your Hand. If all of the Stacks are eliminated and
cards remain in your hand, your score will be a negative number. The
lower the number, the better the score.
NOTE: Like Stacker, if you manage to eliminate all but one pile, the
game is as good as won. Eventually the last pile will be eliminated
too.
PATIENCE.DOC page 11
GOLF
The only thing this game has in common with the real game of golf is
the scoring. The lower the better. Par is 0 and there is no way of
getting a birdie let alone an eagle in this game of golf. However, for
me that's not all that unusual.
The deck is shuffled and dealt out to the Tableau in seven piles of
five cards each. The remainder of the cards make up the Hand which is
placed at the bottom of the screen. The commands for this game are
simple:
1-7 (number of the pile to take)
H (to turn a card from the Hand to the Talon)
Q (to quit the game)
_______# of pile _______Hand _______Quit
You may only go through the Hand one time in this game, so plan your
moves accordingly. Flip over one card at a time from the Hand placing
it on the Talon. On the Talon you may play any card from the Tableau
that is either one higher or one lower in rank (regardless of suit)
than the card on the Talon. Select these cards by typing the pile
number. The Tableau card is then moved to the Talon and the next
Tableau card in that pile is available for play. Once a King is
played on the Talon no other plays can be made; another Hand card must
be turned over. You can not play a Queen or an Ace on a King, and a
King may not be played on an Ace, it may only be played on a Queen.
Play continues until all cards have been played from the Hand to the
Talon and no further matches can be made. Your score is then the
number of cards left on the Tableau. The lower the better.
HINT: Plan your moves out in advance especially when choosing
from several identical moves. Sometimes one move will create
several other moves.
PATIENCE.DOC page 12
KLONDIKE
This is the classic solitaire game; the game that everyone thinks of
when you say solitaire. However, the rules may be slightly different
to which you are accustomed.
The deck is shuffled and dealt out one card at a time to the Tableau.
Seven piles are formed, the first with only one card and every pile
after that with one card more than the one before it. The top card in
each pile is face up and all others are face down. The remaining
cards form the Hand and are placed at the bottom left of the screen.
Four areas down the left side of the screen designate the Foundation
piles. The game commands follow:
1-7 (number of the pile to move from or to)
F (play a card TO the Foundation)
H (play a card FROM the Hand)
N (turn Next 3 cards over from the Hand)
C (turn one card over from the Hand, Cheater!)
Q (Quit the command or game)
___# of pile ___Foundation ___Hand ___Next 3 ___Cheat ___Quit
The object of the game is to move all the cards to the Foundation.
Each Foundation pile is started with an Ace and is built up in
ASCENDING order by suit. Turn cards over three at a time from the
Hand. In this manner, you may go through the Hand as many times as
needed. The top card of any pile and the top card from the Hand may be
played to the Foundation. On the Tableau, cards may be stacked on
each other in DESCENDING order alternating suit color (red, black,
red, etc.). A King can only be played on an empty pile or Foundation
Queen, and an empty Tableau Pile may be filled only by a King. Play
continues until all cards are on the Foundation, or no more moves can
be made.
HINT: When faced with two possible moves from the Tableau, move
the card from the largest of the two piles. That is, the pile
with the most cards turned face down.
This is one of the two games that have Cheat as a command option. By
selecting Cheat only one card at a time is flipped from the Hand
instead of the usual three. The player's chances of qualifying for the
Best Scores Table decreases every time he/she uses the Cheat command
(refer to page 17).
After quitting KLONDIKE the hidden cards on the Tableau, if there are
any, will be turned face up for the player to view.
PATIENCE.DOC page 13
NESTOR
If you like to win, this is the game to play. Eight rows of cards are
dealt out to the Tableau, face up with six cards in each row. No row
has two cards with the same rank. If you watch the computer write the
screen, you can see the cards switching as the computer finds
duplicate cards in the rows. The remaining four cards are placed face
up at the bottom of the screen. These four cards form the Hand. The
commands are as follows:
1-8 (number of the piles to match)
H (to match a Hand card)
Q (to quit the command or game)
_______# of pile _______Hand _______Quit
The play is simple. Match any two top pile cards or Hand cards with
the same rank regardless of suit. Continue to match until all cards
have been discarded or no more matches are available. The game is won
if all the cards have been matched and discarded.
HINT: Don't play the Hand cards until you have no more plays on
the Tableau. Use them only when you are "stuck". Sometimes they
can really come in handy.
PATIENCE.DOC page 14
PYRAMID
This is one of my favorite solitaire games. The screen is laid out in
the shape of a pyramid, starting with one card at the top and
ascending to seven cards at the base. The remaining cards form the
Hand and are placed at the bottom of the screen. The commands to use
are:
1-7 (number of the pile to match with)
H (to match with a Hand card)
T (to match with a Talon card)
N (to turn the Next Hand card over)
Q (to quit the command or game)
______# of pile ______Hand ______Talon ______Next ______Quit
The value of cards is determined as follows:
Cards -> A 2 3 4 5 6 7 8 9 10 J Q K
Value -> 1 2 3 4 5 6 7 8 9 10 10 10 10
The goal of the game is to match and discard all of the cards from the
Tableau and the Hand. Flip cards over from the Hand one at a time
using the 'N' (Next) command. Match any two cards from the Hand,
Talon or Piles that add up to 13. Aces being 1, Jacks being 11,
Queens being 12, and Kings being 13. All number cards count their
face value. Kings can be discarded singly. Continue to match cards
until all cards have been matched and discarded or no more matches can
be made.
Notice that the Hand card moves to the Talon pile when a new Hand card
is flipped. This is so you can match Hand cards with Talon cards.
When you remove a Hand card, the top Talon card takes its place
revealing the next Talon card.
HINT: Before executing a match of a Hand card and a Talon card,
make sure there are no cards of the same rank buried in the
pyramid. You may need one of these Hand or Talon cards for a
later play.
BURIED CARDS: A card is considered buried on the Tableau as long as
another card is in the row below it, to its lower right or lower left.
A card cannot be played when it is buried. Don't worry, the computer
will not allow an illegal play. Note that pile numbers will only
appear on unburied cards that are available for play.
PATIENCE.DOC page 15
STACKER
This game is very appropriately named because there is the possibility
of having stacked the entire deck of 52 cards onto the Tableau.
However, the objective of the game is to eliminate Stacks, not build
them.
The deck is shuffled, and the first twelve cards are used to form a
Tableau of four Stacks each with three cards. The remaining cards
form the Hand and are placed at the lower left of the screen. The
commands are:
1-4 (number of the Stack)
H (to add a card to each Stack from the Hand)
Q (to Quit the game)
_______# of pile _______Hand _______Quit
The Value of cards is determined as follows:
Cards -> A 2 3 4 5 6 7 8 9 10 J Q K
Value -> 1 2 3 4 5 6 7 8 9 10 10 10 10
Eliminate cards in a Stack by matching three cards that have ranks
which add up to 10, 20 or 30. These three cards must be either the top
three cards on the Stack, the bottom three cards on the Stack, or can
be divided between the top and the bottom of the Stack. No cards can
be matched from the center of the Stack. In other words, if the first
card is an Ace and the last two cards are 7 and 2, those three cards
can be eliminated by keying in the pile number, even if there are 10
more cards between them.
When a match is made, the three cards removed from the Stack are
placed at the bottom of the Hand to be reused. If a match can be made
with only three cards on the Stack, then that Stack is eliminated.
Win the game when all four Stacks have been eliminated.
After no more matches can be made use the 'H' (Hand) command to place
another card on the top of each Stack. Continue to Match and Stack
until either all of the Stacks are gone, or all of the cards are on
the Tableau. Your score is then determined first, by the number of
Stacks left, and second, by the number of cards on the Tableau.
Therefore, sometimes it is wise to stop play when the Tableau becomes
small, taking a chance that no more Stacks will be eliminated.
When a Stack becomes larger than nine cards, the cards in the center
of the Stack are hidden so that the Stack will fit on the screen
without wrapping. This is not a problem as the only cards that can be
matched are found either at the top or the bottom of the Stack. A
number at the bottom of the Stack lets you know how many cards are in
the Stack.
NOTE: As is also true with Eliminate, if you manage to eliminate all
but one stack, the game is as good as won, because with only one stack
on the Tableau, mathematically it will eventually be eliminated.
PATIENCE.DOC page 16
VEGAS
Vegas is the Las Vegas version of Klondike making the game a little
different and a little harder. The player flips through the Hand only
one card at a time. In this manner he/she may go through the Hand
only one time.
Like Canfield, Vegas costs money to play. The deck costs $52 ($1 per
card) and each card played on the Foundation wins back $5. The
commands are the same as those in Klondike except that you cannot
cheat in this version.
1-7 (number of the pile to move from or to)
F (play a card TO the Foundation)
H (play a card FROM the Hand)
N (turn Next card over from the Hand)
Q (Quit the command or game)
_____# of pile _____Foundation _____Hand _____Next _____Quit
Scoring and all other rules for playing and stacking are carried over
from Klondike. Refer to page 12 for details.
PATIENCE.DOC page 17
Best Scores Table (BST)
Each game has its own Best Scores Table (BST) that is checked at the
end of a game to see if the player's score is good enough to be
entered on the table. If the score is good enough, the player will be
prompted for a name to be entered on the BST. I usually use my name
and today's date. There is room for up to 20 characters in this field.
If the score is not good enough, the player will just be shown his/her
score and given the Shuffle/Play/Quit prompt. No entry will be made
in the BST and the player will not be shown the prior entries.
NOTE: If the BST has been turned off via the 'B' Hot Key, a BST entry
will not even be attempted.
To qualify for the BST the player must score better than the last
entry in the present BST. If all entries are 9's, the BST has been
reset. Then the players score, no matter how bad, will be entered on
the BST. The games rank BST scores in the following order:
1 Cheat - if the game uses cheat as a command option
1 Piles - if the game counts piles (or Stacks) as a score
2 Score - either ascending or descending depending on the game
3 Moves - number of moves made during game play (does not
include flipping or turning cards)
4 Errors - number of errors made (when the computer beeps and an
error message is displayed) this is used as a primary
tie breaker
5 Time - time passed between first move and quitting game (this
is used as a secondary tie breaker)
When a player becomes good at a game, time becomes the all important
factor since eventually all scores on the BST will be the same. Use
time as an incentive to play as hard and fast as possible to make the
table. Of course, the harder and faster you play, the more errors you
are likely to make, so be careful.
Future releases of PATIENCE 10 may use a scoring index based on,
among other things, whether or not Error checking is turned on.
To view or reset the BST for a game or games, select 'B' (Best Scores)
from the Main Menu Screen. After selecting Best Scores from the Main
Menu screen you will be presented with the BST Screen. Notice that
the Title box has changed colors and now displays "BST SCREEN". You
may now choose to view/reset one or all of the games on the menu. To
view/reset the BST for an individual game, simply select that game
from the menu. After looking at the BST for that game you will be
given the option to reset the table. Looking at the table first will
help you to confirm that you really do want to reset that BST. Once a
BST has been reset it cannot be restored with its original values.
_______Reset Table _______Continue
Select 'R' (Reset Table) to reset the BST for the game you are
viewing. If you do not want to reset the BST for that game, select
'C' (Continue).
PATIENCE.DOC page 18
To view/reset the BST for all of the PATIENCE games, select Look At
All from the BST Screen. The BST for each game will scroll across the
screen one at a time and wait for your response before continuing to
the next game.
Select Quit from the BST Screen Menu to return to the PATIENCE Main
Menu. Notice that the Title box is displayed in its original colors
and once again says "MAIN MENU SCREEN".
If something should happen to the BST so that it is not readable or
writable, an error message will be sent to the score box at the
conclusion of any game. If any error message is returned, it is
recommended that the BST be reset for that particular game. It may be
necessary to reset the BST for all games should the PATIENCE.BST file
become damaged. It may also be necessary to delete the PATIENCE.BST
file before resetting the games. To delete the PATIENCE.BST file,
enter the following command from the DOS prompt:
DEL PATIENCE.BST
Press <ENTER>.
Now start Patience and choose 'B' (Best Scores) from the main menu.
Select 'L' (Look At All) to view all the game's BST's. The
PATIENCE.BST file has now been restored.
PATIENCE.DOC page 19
System SetUp
Selecting 'U' (system setUp) from the Main Menu Screen will display
the System SetUp screen. From the System SetUp screen you can adjust
colors and turn hot keys on and off. Once the settings are the way
you want them they can be saved to disk, thus becoming the defaults
which are set at the start of the next PATIENCE 10 session. The main
command line looks like this:
_______Load _______Reset _______Save _______Quit
Select 'L' when you wish to load the settings you last saved. The 'R'
option will reset all settings to the PATIENCE 10 standards. And 'S'
will save new settings to the PATIENCE.DAT file.
Pay close attention to the message line while using System SetUp. The
messages will tell you what functions you are performing as well as
give you brief instructions.
If you wish for the changes you made to be temporary, don't save them.
The changes you made to the System SetUp will then only be active for
the current session. The next time PATIENCE 10 is loaded, the saved
setup will again be active.
Changing Colors
To change screen colors you must first select from one of the
following Change commands:
_______Cards _______Menus _______Backdrop _______Text
A happy-face character will appear near the area of the screen that is
being changed. The happy-face character will be clear when you are
changing a foreground color and solid when you are changing a
background color. A message will also appear stating that a
FOREground or a BACKground color is being changed. Two arrows will
appear at the lower right-hand side of the screen. The top arrow will
point to the current foreground color, and the bottom arrow will
point to the current background color.
At this point you may use the arrow keys to move the happy-face
character to the part of the screen you wish to change. Press
<ENTER> or the space bar to change the color for the part of the
screen the happy-face character is near. When you are finished
adjusting colors for an area of the screen, select 'Q' (Quit) or
another Change command.
_______Other
Select 'O' (Other) to set up the default settings for Hot Keys and to
turn the Mouse on and off. Once you have selected 'O' simply key the
first letter of each option to turn it on or off. An option appears
in reverse video when it is turned on, and in normal video when it is
turned off. Once the options are the way you want them, select 'Q'
(Quit) to leave the "Other" setup option.
PATIENCE.DOC page 20
NOTE: Changing colors on a monochrome system may have some strange
effects. Experiment to adjust the screen the way you want it.
Now that the system is set up the way you want it, select 'S' (Save)
to save the setup and then select 'Q' (Quit) to return to the Main
Menu Screen. If changes have been made and not saved, a prompt box
and the message "Changes made to System SetUp have not yet been saved"
will appear. Answer 'N' (No) to the prompt box and select 'S' to save
the setup, or answer 'Y' (Yes) to the prompt box to make the changes
temporary.
MOUSE: Using a mouse on the SetUp screen is easy. Simply point to
the desired Change command and click the left mouse button. Then
position the mouse pointer on top of the area of the screen you wish
to change (for instance, position the mouse pointer on top of a card
to change card colors). Click with the left mouse button to change
the foreground color and the right mouse button to change the
background color. Click with both buttons to quit and then on the
Save command to save your new setup.
LEFT button change foreground color
RIGHT button change background color
Colors can also be changed by clicking on the desired color at the
lower right-hand side of the screen. For instance, after clicking on
the Card command, position the mouse pointer directly over one of the
colors at the lower-right side of the screen. Click the left mouse
button. The card color is immediately changed to the color on which
you clicked. Click on the top row of colors to change the foreground
color, or on the bottom row of colors to change the background color.
PATIENCE.DOC page 21
Registration Form
CoCoWare - Cowles Company softWare
David A. Cowles
P.O. Box 122721
Fort Worth, TX 76121-2721
____Enclosed is $10.00 for CoCoWare PATIENCE 10 v3.3, please enter my
name as a CoCoWare Registered User.
____Enclosed is $10.00 for CoCoWare PATIENCE 10 v3.3, please DO NOT
enter my name as a CoCoWare Registered User.
Name:____________________________________________________
Address:_________________________________________________
City:____________________ State:_______ Zip:___________
Please complete the questionnaire below and send this entire
registration form with check or money order to CoCoWare.
Not including the $10.00 you're sending now, approximately how much
did you pay for your PATIENCE 10 v3.3 program? $__________
Diskette format (check one): _______5 1/4" _______3 1/2"
Did you receive PATIENCE in archived form (compressed to allow for
more room on a diskette)? (Y/N)_______
How did you receive PATIENCE? 1) alone on a diskette 2) with other
programs on the same diskette?_______
From whom did you receive your PATIENCE 10 v3.3 program?
_____Friend _____PBBS _____Mail Order _____Other->_______________
If received from PBBS, Mail Order, or Other, please describe below:
Organization Name:_____________________________________________
Address:_______________________________________________________
City/State/Zip:________________________________________________
Date received:_______/_______/_______
Were all of the files listed on page 3 of this document included when
you received PATIENCE 10 v3.3? (Y/N)_______
Thank you for taking the time to complete this questionnaire.